<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fxctsadb:-fdi0quh509ih" version="2">
	<created_date>Jul 20, 2009</created_date>
	<modified_date>May 26, 2011 3:55 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Elsa Fowler</name>
		<title>The Black</title>
		<age>25</age>
		<birthday>September 29</birthday>
		<eyes>Grey</eyes>
		<hair>Black, Straight, Long</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height>67 in</height>
		<weight>144 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Nymph</race>
		<tech_level>4</tech_level>
		<notes>Reaction Modifiers (+15):
+5 for Appearance
+5 for Charisma
+2 for Voice
+1 for Fashion Sense
+1 for Status
+1 for Wealth

Elsa is a moon nymph.  Her hair is black, but shimmers in a way that might remind others of stars and her skin is very pale, but slightly silvery.

Up until recently, she was married to a human adventurer.  Just a few months ago, the League brought her word of his death in battle, leaving her with no source of support.  So, she has turned to adventuring, seeking to maintain the lifestyle she's grown accustomed to.  This wasn't too much of a stretch for her, since she is a trained bard.

Elsa has many outfits and usually changes into a different one a few times a day, with a few favorites that re-appear often.

In addition, as a sign of mourning for her lost husband, she wears a black veil that conceals her face.  She will lift this indoors and whenever she engages in some kind of important discussion.

Lately her choice in clothes has been dark colors to reflect her mourning.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>310</total_points>
	<ST>10</ST>
	<DX>12</DX>
	<IQ>14</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage_container version="2" open="yes">
				<name>Bag of Holding</name>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Breakable (Can be Repaired, DR 2)</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>SM -2 (2' 2" Long)</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Quick Contest of DX)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<notes>It looks like a ladies hand bag or purse, but weighs nothing</notes>
				<advantage version="2">
					<name>Payload (Cargo)</name>
					<type>Physical, Exotic</type>
					<levels>125</levels>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>Exposed</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Pocket Dimension)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<reference>B74</reference>
					<notes>250 lbs., 12.5 cubic feet</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Unseen Servants</name>
					<notes>These do what the bag is ordered to do; they only obey the owner of the bag</notes>
					<advantage version="2">
						<name>Ally (Servant #1)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<modifier version="1">
							<name>Point total</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>25% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>75% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>150% of your starting points</notes>
						</modifier>
						<modifier version="1">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 6-10</name>
							<cost type="multiplier">6</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 11-20</name>
							<cost type="multiplier">8</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 21-50</name>
							<cost type="multiplier">10</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 51-100</name>
							<cost type="multiplier">12</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 101-1000</name>
							<cost type="multiplier">18</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 1001-10000</name>
							<cost type="multiplier">24</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 10001-100000</name>
							<cost type="multiplier">30</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 100001-1000000</name>
							<cost type="multiplier">36</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1">
							<name>Minion</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>IQ 0 or Slave Mentality</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>@Abilities@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Summonable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B36</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Ally (Servant #2)</name>
						<type>Social</type>
						<base_points>1</base_points>
						<modifier version="1">
							<name>Point total</name>
							<cost type="points">1</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>25% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">2</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>50% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">3</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>75% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>100% of your starting points</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Point total</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B37</reference>
							<notes>150% of your starting points</notes>
						</modifier>
						<modifier version="1">
							<name>Appears almost all the time</name>
							<cost type="multiplier">3</cost>
							<reference>B36</reference>
							<notes>15-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite often</name>
							<cost type="multiplier">2</cost>
							<reference>B36</reference>
							<notes>12-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears fairly often</name>
							<cost type="multiplier">1</cost>
							<reference>B36</reference>
							<notes>9-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Appears quite rarely</name>
							<cost type="multiplier">0.5</cost>
							<reference>B36</reference>
							<notes>6-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 6-10</name>
							<cost type="multiplier">6</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 11-20</name>
							<cost type="multiplier">8</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 21-50</name>
							<cost type="multiplier">10</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 51-100</name>
							<cost type="multiplier">12</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 101-1000</name>
							<cost type="multiplier">18</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 1001-10000</name>
							<cost type="multiplier">24</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 10001-100000</name>
							<cost type="multiplier">30</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Group of 100001-1000000</name>
							<cost type="multiplier">36</cost>
							<reference>B37</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Minion</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1">
							<name>Minion</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>IQ 0 or Slave Mentality</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Special Abilities</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>@Abilities@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Summonable</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Sympathy</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B38</reference>
							<notes>Death of one party kills the other and wounds affect ally but not you</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unwilling</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B38</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Favor</name>
							<cost type="multiplier">0.2</cost>
							<reference>B55</reference>
						</modifier>
						<reference>B36</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage version="2">
				<name>Fashion Sense</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>B21</reference>
				<notes>+1 to reaction rolls when attire can be planned in advance</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>80</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Common)</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>All Spells Available (Uncommon)</name>
					<cost type="percentage">60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman (@Talisman@)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Method@)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods@)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Legal Immunity (Bard)</name>
				<type>Social</type>
				<base_points>10</base_points>
				<reference>B65</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">performance</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">poetry</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Status</name>
				<type>Social</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B28</reference>
				<notes>Worked hard to get into high-society circles</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Talent (Musical Ability)</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">group performance</name>
					<specialization compare="is">conducting</specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">musical composition</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">musical influence</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">musical instrument</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Smooth Operator)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>15</points_per_level>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">acting</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">carousing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">detect lies</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">leadership</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">panhandling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">savoir-faire</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">streetwise</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Voice</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B97</reference>
				<notes>+2 on reactions from anyone that hears your voice</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mimcry</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">performance</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Wealth, Very Wealthy</name>
				<type>Social</type>
				<base_points>30</base_points>
				<reference>B25</reference>
				<notes>Starting wealth is 20 times average</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Sight (Nearsighted)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<notes>Glasses</notes>
				</modifier>
				<reference>B123</reference>
				<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Compulsive Spending</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="major_cost_of_living_increase">12</cr>
				<reference>B129</reference>
				<notes>Usually spent on clothes</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">miserliness</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Always be Prim and Proper)</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Nymph</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Nymph</name>
			<reference>DF3:9</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<notes>+5 to reaction rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1 to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Dependency (Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<reference>DF3:6</reference>
					<notes>Nature</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Perky</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Skin colour and hair based on some aspect of nature.</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Broad-Minded</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Habit</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Changing clothes 2-3 times daily</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Likes Clothes</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Likes Staring at the Moon</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Proud</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Bard</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fortune-Telling</name>
				<specialization>Astrology</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Fast-Talk</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Occultism</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Musical Composition</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B210</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Musical Instrument</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Poetry</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Musical Influence</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B210</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<prereq_list all="no">
						<skill_prereq has="yes">
							<name compare="is">singing</name>
							<specialization compare="is"></specialization>
							<level compare="at_least">12</level>
						</skill_prereq>
						<skill_prereq has="yes">
							<name compare="starts with">musical instrument</name>
							<specialization compare="is"></specialization>
							<level compare="at_least">12</level>
						</skill_prereq>
					</prereq_list>
					<advantage_prereq has="yes">
						<name compare="is">talent (musical ability)</name>
						<notes compare="is anything"></notes>
						<level compare="at_least">1</level>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Musical Instrument</name>
				<specialization>Violin</specialization>
				<difficulty>IQ/H</difficulty>
				<points>12</points>
				<reference>B211</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Performance</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poetry</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B214</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>High Society</specialization>
				<difficulty>IQ/E</difficulty>
				<points>2</points>
				<reference>B218</reference>
				<categories>
					<category>Business</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Savoir-Faire</name>
					<specialization>Servant</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sex Appeal</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Singing</name>
				<difficulty>HT/E</difficulty>
				<points>4</points>
				<reference>B220</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Sling Stone</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shortsword</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B209</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tonfa</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sling</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B221</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Charm</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Illusion</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Summoning</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>2</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thief</name>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Disguise</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Makeup</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="yes" state="not_carried">
			<description>Bag of Holding</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<notes>It hangs from her left elbow</notes>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">250 lb</contained_weight_prereq>
			</prereq_list>
			<equipment_container version="3" open="no" state="not_carried">
				<description>Clothes</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<weight>15 lb</weight>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Adventuring A</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This smock of black velvet is embellished with glass beads.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Adventuring B</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This short-sleeved tunic of violet linen is embellished with tiny gemstones.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Adventuring C</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This is a smock made of blue velvet and bordered with ivy leaves in plum.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Adventuring D</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This outfit consists of a ice-blue linen short-sleeved shirt and tawny cotton trousers.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Adventuring E</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This outfit consists of a pink satin waistcoat and scarlet brocade short pants.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Adventuring F</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This short-sleeved shirt of burgundy brocade is ornamented with silver lace.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Adventuring G</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This is a long-sleeved shirt of black satin sewn with leaves and vines.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>2</quantity>
					<description>Bedclothes</description>
					<legality_class>4</legality_class>
					<value>0</value>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Gown A</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This indigo taffeta gown is scattered with suns and moons. The sleeves are draping and the very full skirt is ornamented with ribbons and lace.  She wears this while in a good mood, which means she hasn't been wearing it much lately.</notes>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Gown B</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This imposing gown is made of plain black taffeta. It is worn with a emerald sash and has a full skirt.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Gown C</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This appealing gown is made of plain canary yellow satin. It is worn with a bronze girdle and has a tight-waisted skirt.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Gown D</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This beguiling gown is made of plain indigo damask. It has short sleeves and a bell-shaped skirt.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Gown E</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This enchanting gown is made of plain turquoise satin. It is worn with a white scarf and has a flared skirt.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Gown F</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This is a dove-grey silk gown bordered with knotwork. The sleeves are gathered and the form-fitting skirt is adorned with rosebuds.</notes>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Gown G</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>This glamorous gown is made of plain black crepe. It is worn with a indigo stole and has a very full skirt.</notes>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Concoctions</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<equipment version="3" state="not_carried">
					<quantity>2</quantity>
					<description>Acid</description>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>1 lb</weight>
					<reference>DF1:28</reference>
					<ranged_weapon>
						<damage>1d-3 cor</damage>
						<usage>Grenade</usage>
						<accuracy>0</accuracy>
						<range>&#215;2</range>
						<bulk>-2</bulk>
						<default>
							<type>Skill</type>
							<name>Throwing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>-3</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Dropping</name>
							<modifier>-4</modifier>
						</default>
					</ranged_weapon>
					<notes>3d min to eat through a mundane lock.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Chemicals</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Alchemist's Matches</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.25 lb</weight>
					<reference>DF1:25</reference>
					<notes>Tin of 50. Set fire to pack if dropped, 1 on 1d.</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Garlic</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels vampires.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>5</quantity>
					<description>Glow Vial</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight>0.5 lb</weight>
					<reference>DF1:28</reference>
					<notes>Drop in pill. 12 hour. 2yd.  Neck lanyard.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Chemicals</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>2</quantity>
					<description>Great Healing Potion</description>
					<legality_class>4</legality_class>
					<value>1000</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 4d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>10</quantity>
					<description>Minor Healing Potion</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight>0.5 lb</weight>
					<reference>DF1:29</reference>
					<notes>Potion. 1d HP.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Potions</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Wolfsbane</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.25 lb</weight>
					<reference>DF1:28</reference>
					<notes>Bundle. Repels lycanthropes.</notes>
					<categories>
						<category>Concoctions</category>
						<category>Concoctions:Natural Preparations</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Misc</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Corrective Spectacles</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>0.5 lb</weight>
					<reference>DF1:26</reference>
					<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
					<categories>
						<category>Optics</category>
					</categories>
					<dr_bonus>
						<location>eyes</location>
						<amount>1</amount>
					</dr_bonus>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Disguise Kit</description>
					<legality_class>4</legality_class>
					<value>800</value>
					<weight>10 lb</weight>
					<reference>DF1:25</reference>
					<notes>+1 to Disguise</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Lockpicks, Fine</description>
					<legality_class>4</legality_class>
					<value>1000</value>
					<weight>2 lb</weight>
					<reference>DF1:25</reference>
					<notes>+2 to Lockpicking</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Mirror, Tall</description>
					<legality_class>4</legality_class>
					<value>125</value>
					<weight>10 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>20</quantity>
					<description>Paper, Heavy</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.05 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Scribe's Kit</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>2 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Writing Equipment</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Tinted Goggles</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>0.5 lb</weight>
					<reference>DF1:26</reference>
					<notes>Protected Vision. Break if penetrated.</notes>
					<categories>
						<category>Optics</category>
					</categories>
					<dr_bonus>
						<location>eyes</location>
						<amount>1</amount>
					</dr_bonus>
					<attribute_bonus>
						<attribute>vision</attribute>
						<amount>-5</amount>
					</attribute_bonus>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Traps</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<equipment version="3" state="not_carried">
					<quantity>4</quantity>
					<description>Caltrops, 1 hex</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.5 lb</weight>
					<reference>DF1:25</reference>
					<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Monster Trap</description>
					<legality_class>4</legality_class>
					<value>320</value>
					<weight>11 lb</weight>
					<reference>DF1:26</reference>
					<notes>Leg-Hold. 1d+3 cr, ST 16</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Shrinking Spell Book</description>
				<legality_class>4</legality_class>
				<value>1002.5</value>
				<weight>0.015 lb</weight>
				<notes>Handbook (40 pages), Codex Bound</notes>
				<categories>
					<category>Spell Book</category>
				</categories>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Analyze Magic</description>
					<legality_class>4</legality_class>
					<value>140</value>
					<notes>Common, 14 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
						<category>Spell: Meta</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Black Tentacle Attack</description>
					<legality_class>4</legality_class>
					<value>670</value>
					<notes>Common, 67 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Guardian</category>
						<category>Spell: Protection</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Grease</description>
					<legality_class>4</legality_class>
					<value>260</value>
					<notes>Common, 26 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Food</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Mage Sight</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<notes>Common, 3 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Sight</description>
					<legality_class>4</legality_class>
					<value>130</value>
					<notes>Common, 13 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Sound</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<notes>Common, 5 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
						<category>Spell: Sound</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Poetic Improvisation</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<notes>Common, 2 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Any College</category>
						<category>Spell: Common</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Rain of Knives</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<notes>Common, 15 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Summoning</category>
						<category>Spell: Weather</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Tongues</description>
					<legality_class>4</legality_class>
					<value>80</value>
					<notes>Common, 8 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Communication</category>
						<category>Spell: Divination</category>
						<category>Spell: Mentalism</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Wizard Eye</description>
					<legality_class>4</legality_class>
					<value>330</value>
					<notes>Common, 33 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Survival Gear</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Blanket</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>4 lb</weight>
					<reference>B288</reference>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Bull's Eye Lantern</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>2 lb</weight>
					<reference>DF1:26</reference>
					<notes>6 hours on 1 pt of oil. 10 yd beam. Requires a hand.</notes>
					<categories>
						<category>Light Sources</category>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Burning Glass</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>0.25 lb</weight>
					<reference>DF1:26</reference>
					<notes>Sets fires with sunlight</notes>
					<categories>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Compass</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>5 lb</weight>
					<reference>DF1:25</reference>
					<notes>Basic EQ for Navigation</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">navigation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>19</quantity>
					<description>Elven Rations</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>0.5 lb</weight>
					<reference>DF1:25</reference>
					<notes>Essential Food. 3 meals each.</notes>
					<categories>
						<category>Camping and Survival Gear</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">navigation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Fishhooks &amp; Line</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>0.01 lb</weight>
					<reference>B288</reference>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Group Basics</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>20 lb</weight>
					<reference>DF1:23</reference>
					<notes>Basic EQ for Cooking/Survival for 3-8 people</notes>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Oil, Lantern, 1 Pint</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight>1 lb</weight>
					<reference>B288</reference>
					<categories>
						<category>Light Sources</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>2</quantity>
					<description>Pole, 6'</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Miscellaneous Hardware</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>2</quantity>
					<description>Pole, 10'</description>
					<legality_class>4</legality_class>
					<value>8</value>
					<weight>5 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Miscellaneous Hardware</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Sleeping Fur</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight>8 lb</weight>
					<reference>DF1:23</reference>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Tent, 2-Man</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>12 lb</weight>
					<reference>B288</reference>
					<notes>Includes ropes; requires one 6' pole</notes>
					<categories>
						<category>Basic</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no" state="not_carried">
					<description>Wineskin</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.25 lb</weight>
					<reference>B288</reference>
					<notes>1 gal liquid</notes>
					<categories>
						<category>Basic</category>
					</categories>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">8 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3" state="not_carried">
						<quantity>1</quantity>
						<description>Water, 1 Gallon</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<weight>8 lb</weight>
					</equipment>
				</equipment_container>
			</equipment_container>
			<equipment_container version="3" open="no" state="equipped">
				<description>Tools</description>
				<legality_class>4</legality_class>
				<value>0</value>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Balance and Weights</description>
					<legality_class>4</legality_class>
					<value>35</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<notes>Up to 2 lb</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Crowbar</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Dwarven Whetstone</description>
					<legality_class>4</legality_class>
					<value>500</value>
					<weight>1 lb</weight>
					<reference>DF1:25</reference>
					<notes>+1 damage for first blow after sharpening.</notes>
					<categories>
						<category>Combat Accessories</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>File</description>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>1 lb</weight>
					<reference>DF1:24</reference>
					<notes>(DR+HP) min to cut through item</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>4</quantity>
					<description>Giant Spider Silk Cord, 10 yd</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<weight>0.5 lb</weight>
					<reference>DF1:25</reference>
					<notes>360 lb</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Grapnel</description>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight>2 lb</weight>
					<reference>DF1:25</reference>
					<notes>Throw to ST&#215;2 yd. 300 lb.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Hatchet</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>40</value>
					<weight>2 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw cut</damage>
						<strength>8</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1.5/x2.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-2</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Melee Weapon</category>
						<category>Missile Weapon</category>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>10</quantity>
					<description>Iron Spike</description>
					<legality_class>4</legality_class>
					<value>1</value>
					<weight>0.5 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Miscellaneous Hardware</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Ladder, 10'</description>
					<legality_class>4</legality_class>
					<value>25</value>
					<weight>15 lb</weight>
					<reference>DF1:24</reference>
					<notes>Wooden</notes>
					<categories>
						<category>Miscellaneous Hardware</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Mallet</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<melee_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>-1</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<ranged_weapon>
						<damage>sw+2 cr</damage>
						<strength>10</strength>
						<usage>Thrown</usage>
						<accuracy>1</accuracy>
						<range>x1/x1.5</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>T(1)</shots>
						<bulk>-3</bulk>
						<default>
							<type>DX</type>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Thrown Weapon</name>
							<specialization>Axe/Mace</specialization>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Mirror, Hand</description>
					<legality_class>4</legality_class>
					<value>15</value>
					<weight>1 lb</weight>
					<reference>DF1:26</reference>
					<categories>
						<category>Optics</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Pickaxe</description>
					<tech_level>3</tech_level>
					<legality_class>4</legality_class>
					<value>70</value>
					<weight>3 lb</weight>
					<reference>B271</reference>
					<melee_weapon>
						<damage>sw+1 imp</damage>
						<strength>10</strength>
						<usage>Swung</usage>
						<reach>1</reach>
						<parry>0U</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-5</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Axe/Mace</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Flail</name>
							<modifier>-4</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Two-Handed Axe/Mace</name>
							<modifier>-3</modifier>
						</default>
					</melee_weapon>
					<notes>May get stuck. Improves digging speed</notes>
					<categories>
						<category>Melee Weapon</category>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Portable Ram</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>35 lb</weight>
					<reference>DF1:26</reference>
					<notes>sw+3d+1 every 3 sec. 2-4 users. Max ST + 1/5 others.</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
				<equipment version="3" state="not_carried">
					<quantity>1</quantity>
					<description>Saw</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>3 lb</weight>
					<reference>DF1:24</reference>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="yes" state="not_carried">
					<description>Wheelbarrow</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight>18 lb</weight>
					<reference>DF1:24</reference>
					<notes>350 lb, divide load by 5</notes>
					<categories>
						<category>Tools</category>
					</categories>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Worn</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Corrective Spectacles</description>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight>0.5 lb</weight>
				<reference>DF1:26</reference>
				<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
				<categories>
					<category>Optics</category>
				</categories>
				<dr_bonus>
					<location>eyes</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="carried">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight>5 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Ironskin Amulet</description>
				<legality_class>4</legality_class>
				<value>28720</value>
				<weight>0.25 lb</weight>
				<reference>DF1:30</reference>
				<notes>Alchemical.</notes>
				<categories>
					<category>Magic Items</category>
				</categories>
				<dr_bonus>
					<location>full_body</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment_container version="3" open="yes" state="equipped">
				<description>Leather Belt</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<weight>0.25 lb</weight>
				<equipment_container version="3" open="no" state="equipped">
					<description>Pouch, Small</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>10</value>
					<weight>0.5 lb</weight>
					<reference>B288</reference>
					<prereq_list all="yes">
						<contained_weight_prereq has="yes" compare="at_most">3 lb</contained_weight_prereq>
					</prereq_list>
					<equipment version="3" state="equipped">
						<quantity>60</quantity>
						<description>Lead Pellet (Sling)</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>0.1</value>
						<weight>0.05 lb</weight>
						<reference>B276</reference>
						<notes>Gives +1 damage, double range</notes>
						<categories>
							<category>Ammunition</category>
							<category>Missile Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment_container version="3" open="no" state="equipped">
					<description>Scabbard, Sword</description>
					<tech_level>1</tech_level>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight>0.5 lb</weight>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Shortsword</description>
						<tech_level>2</tech_level>
						<legality_class>4</legality_class>
						<value>400</value>
						<weight>2 lb</weight>
						<reference>B273</reference>
						<melee_weapon>
							<damage>sw cut</damage>
							<strength>8</strength>
							<usage>Swung</usage>
							<reach>1</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Jitte/Sai</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Smallsword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Tonfa</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<melee_weapon>
							<damage>thr imp</damage>
							<strength>8</strength>
							<usage>Thrust</usage>
							<reach>1</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-5</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Shortsword</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Broadsword</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Force Sword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Jitte/Sai</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Knife</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Saber</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Smallsword</name>
								<modifier>-4</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Tonfa</name>
								<modifier>-3</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Sword!</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<categories>
							<category>Melee Weapon</category>
						</categories>
					</equipment>
				</equipment_container>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Sling</description>
					<tech_level>0</tech_level>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight>0.5 lb</weight>
					<reference>B276</reference>
					<ranged_weapon>
						<damage>sw pi</damage>
						<strength>6</strength>
						<usage>Sling Stone</usage>
						<accuracy>0</accuracy>
						<range>x6/x10</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<ranged_weapon>
						<damage>sw+1 pi</damage>
						<strength>6</strength>
						<usage>Lead Pellet</usage>
						<accuracy>0</accuracy>
						<range>x12/x20</range>
						<rate_of_fire>1</rate_of_fire>
						<shots>1(2)</shots>
						<bulk>-4</bulk>
						<default>
							<type>DX</type>
							<modifier>-6</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>sling</name>
							<modifier>0</modifier>
						</default>
					</ranged_weapon>
					<categories>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Violin</description>
					<legality_class>4</legality_class>
					<value>150</value>
					<weight>5 lb</weight>
					<reference>DF1:24</reference>
					<notes>Two-handed.</notes>
					<categories>
						<category>Musical Instruments</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Shoes</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight>2 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Small Black Hat with Veil</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
